

DirectX Texture Assembler
Texassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types.
winget install --id=Microsoft.DirectXTex.Texassemble -e Description
Texassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types. It works alongside texconv (which handles single-texture operations) to create combined texture resources. Key Features: - Texture Arrays: Combines multiple 2D textures into a single texture array (.dds). - Cubemaps: Assembles six faces (or a strip) into a cubemap texture. - Volume Maps: Constructs 3D textures from a series of 2D slices. - Mipmap Support: Generates mipmaps for assembled textures. - Format Conversion: Supports standard formats (DDS, PNG, TGA, etc.) and block compression (BC1-BC7). - Alpha & Metadata Handling: Preserves transparency and metadata where applicable.
DirectX Texture Assembler is available through winget as package ID Microsoft.DirectXTex.Texassemble, with version 2026.5.7. Use the install command above to set it up on Windows without downloading a separate installer manually.
Microsoft.DirectXTex.Texassemble
texassemble
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